Statistics about Media in China
Statistics
- Game sales revenue in China 2023, by segment
- Breakdown of online gaming users in China as of 2013, by duration of use
- Growth of gaming market revenues in China 2013-2023
- Sales revenue distribution of video games market in China 2019, by game type
- Preferred types of Chinese video games globally 2018, by age group
- Most popular browser game genres in China as of 2013
- Share of mobile games in gaming investment in China 2016-2020
- Investment value in game market in China 2016-2020
- Most popular client network game genres in China as of 2013
- Time spent playing stand-alone games per session in China as of 2013
- eSports revenue East Asia 2023, by country
- Video game revenue in China 2021-2026
- Revenue in the video games segment of the digital media market China 2017-2027
- Awareness of Chinese gaming brands globally 2018, by country
- Average revenue per user of video games in China 2014-2023
- Kongzhong annual revenue 2010-2015, by segment
- Console gaming revenue in China 2020-2023
- Overseas revenue of video games developed in China 2013-2023
- Monthly active users of game streaming in China 2019-2020
- Domestic sales revenue growth of homegrown video games in China 2014-2023
- Digital video game purchases by store brand in China 2023
- Most live streamed eSports types in China 2021
- Weekly live game streaming time in China 2021
- Live game streaming frequency in China 2020
- Kongzhong quarterly revenue Q1 2014-Q3 2016, by segment
- Breakdown of browser gamers in China as of 2013, by age group
- Number of client gamers in China 2008-2019
- Video game advertising revenue in China 2010-2019
- Time spent playing browser games per session in China as of 2013
- China's gaming notebook shipments Q1 2016
- Monthly income distribution among employees in gaming industry in China H1 2019
- Age distribution of video gamers in China H1 2019
- Most used devices for playing video games in China 2023
- Distribution of gaming products consumption China 2016 by spending
- PC game market revenue growth in China Q1 2017-Q1 2019
- Preferred types of Chinese video games globally 2018, by income level
- Online gaming revenue in China 2016-2022
- Kongzhong quarterly net income/loss Q1 2014-Q3 2016
- Most popular client network game genres in China as of 2013
- Video gaming revenue in China 2013-2023
- Revenue of video games market in East Asia 2018-2027, by country
- Forecast: computer game publishing revenue China 2008-2018
- Users in the video games segment China 2017-2027
- Breakdown of stand-alone game users in China as of 2013, by income
- YoY change of annual revenue of video games market in China 2015-2019
- Number of video game users in China 2019-2027, by segment
- Unsubscribe intention for SVOD in China 2021
- SVOD subscription rate in China 2021, by gender
- SVOD usage frequency in China 2021
- Leading reasons to pay for SVOD in China 2021, by gender
- Leading reasons not to pay for SVOD in China 2021
- Reasons for internet users to watch virtual presenters' livestreams in China 2022
- Leading reasons to pay for SVOD in China 2021
- Huya Inc. mobile MAUs in China Q4 2019-Q4 2023
- Leading concerns of live streaming industry in China 2022
- Most watched livestream program types among respondents in China 2022
- SVOD usage without paying for subscriptions in China 2021
- Leading reasons to subscribe to multiple SVODs in China 2021
- Leading live streaming apps in China 2024, based on MAUs
- Main reasons to unsubscribe to SVOD services in China 2021
- Most used devices to access to SVOD in China 2021
- Funding value of live streaming industry in China 2003-2022
- Leading reasons not to pay for SVOD in China 2021, by gender
- Online streaming activities in China 2023, by media type
- SVOD usage frequency in China 2021, by gender
- Market revenue of OTT video services in China 2021-2026
- Number of users of video streaming (svod) in China 2017-2027
- Paid online video user share in China 2021, by gender
- Paid online video user breakdown in China 2021, by city tier
- Number of online TV and video households in China 2013-2020
- Revenue per user of video streaming (svod) in China 2017-2027
- Share of cinema audience who watched online paid movies in China 2020
- Revenue of the video streaming (svod) industry in China 2017-2027
- Number of SVoD subscriptions in China 2013-2016
- Age distribution of live game streaming users in China 2022
- Market size of game streaming in China 2018-2022
- Penetration rate of major live entertainment streaming apps in China 2022
- Most used SVOD platforms in China 2021, by gender
- China's Pan-entertainment live streaming revenue 2014-2019
- Geographical distribution of game streaming platform users in China 2020
- Huya's operating expenses in China 2016-2022
- AVOD revenue in China 2022-2028
- Motivations for making short videos in China 2022
- Live streaming revenue of Huafang Group 2019-2022, by product
- Annual revenue of Inkeverse Group 2018-2022
- Most used SVOD platforms in China 2021
- Monthly active users of live entertainment streaming in China 2021
- Main reasons to unsubscribe to SVOD services in China 2021, by gender
- SVOD subscription status in China 2021
- Monthly spending on online video platforms in China 2020
- SVOD subscription rate in China 2021
- Number of users in the Video-on-Demand market China 2017-2027
- Complaints about variety shows on video platforms in China 2022
- Popular types of variety shows on online video platforms in China 2022
- Reasons for streaming variety shows on video platforms in China 2022
- Penetration rate of live streaming commerce among females in China 2020-2021
- Annual growth of China's Pan-entertainment live streaming revenue 2015-2019
- Market share of video streaming platforms in China 2019
- Scenarios of streaming videos in China 2022, by genre
- Live streaming usage rate on Kuaishou (Kwai) in China 2020-2023