This statistic presents the results of a survey about the main sources for obtaining video games in South Korea in 2019. According to the survey, around 47.9 percent of respondents stated to download video games mainly, followed by 45.7 percent of respondents playing them online.
Main sources for obtaining video games in South Korea in 2019
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Limelight Networks. (July 29, 2019). Main sources for obtaining video games in South Korea in 2019 [Graph]. In Statista. Retrieved May 15, 2024, from https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks. "Main sources for obtaining video games in South Korea in 2019." Chart. July 29, 2019. Statista. Accessed May 15, 2024. https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks. (2019). Main sources for obtaining video games in South Korea in 2019. Statista. Statista Inc.. Accessed: May 15, 2024. https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks. "Main Sources for Obtaining Video Games in South Korea in 2019." Statista, Statista Inc., 29 Jul 2019, https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks, Main sources for obtaining video games in South Korea in 2019 Statista, https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/ (last visited May 15, 2024)
Main sources for obtaining video games in South Korea in 2019 [Graph], Limelight Networks, July 29, 2019. [Online]. Available: https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/